How to Write Prompts for AI Music Generation (That Don't Sound Like Random Loops)
A practical, engineer-friendly way to prompt AI music tools for structure, instrumentation, and controllable results.
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You can tell when someone is new to AI music prompting because their prompt reads like a Spotify search query: "uplifting synthwave, 120 bpm, epic."
And yeah, the model will spit out something. Often a decent vibe. Usually a track that doesn't go anywhere.
Here's what changed my results: I stopped treating the prompt as a "description of the song," and started treating it as a specification for a planner.
That shift lines up with how newer music generators are being built. In ACE-Step v1.5, for example, the authors explicitly split the system into two jobs: a language model that plans ("turn vague user prompts into a blueprint") and a generator that renders audio ("acoustic richness and separation") [1]. If the model architecture is separating planning from rendering, your prompt should too.
So let's do that.
Think in two layers: blueprint first, paint second
Most music generators are trying to map text into some conditioning space. But the text you give them is a lossy interface. It's ambiguous. It mixes intent ("sad but hopeful") with implementation ("808s") with structure ("big chorus") with references ("like early Porter Robinson").
The papers on controllable music generation keep bumping into the same reality: "control" is hard because the internal representations don't cleanly map to the concepts we think we're specifying (timbre vs structure vs tempo vs pitch, etc.) [2]. That doesn't mean prompts are useless. It means you should write prompts that reduce ambiguity and isolate musical decisions.
My working rule: write your prompt in a way that could be handed to a session musician and a mix engineer, and they'd mostly agree on what to do.
That means you want two layers:
The blueprint layer sets the compositional plan. The paint layer sets the sound design and performance.
If you only do paint, you get a loop.
The prompt components that actually steer music
Structure and time are non-negotiable
When people complain "it loops," they usually didn't specify a timeline.
ACE-Step's language-model "planner mode" is literally trained to generate structured metadata like duration and structure before producing the content [1]. You can mimic that by writing an explicit arrangement.
Instead of "ambient house, dreamy," write "intro → verse → build → drop → breakdown → final drop → outro," and give rough bar counts. You don't have to be musically perfect. You just have to be consistent.
If your tool supports sections via lyrics or tags, treat those as hard boundaries. If it doesn't, you can still write the structure in plain language. The planner (or the conditioning model) often picks up on it.
Specify what changes across sections
A trick that works embarrassingly well: for each section, declare what increases or decreases.
Energy, density, drum intensity, harmony movement, vocal intensity, and brightness are all "knobs" that are easier to follow than abstract adjectives.
This also reduces the chance you'll get a track where every part is the same intensity.
Timbre and instrumentation: be concrete, but don't overfit
Research on disentanglement in controllable music generation shows that embeddings labeled "timbre" and "structure" leak into each other in practice [2]. Translation: if you over-specify every detail ("Juno-60 pad, Model D bass, 909 hats, tape flutter at -18dB"), the model may comply weirdly, or ignore half of it.
I've had better luck with "instrument families + role" than gear lists.
For example: "warm analog pad holding long chords," "plucky arpeggio doubling melody," "sub bass following root notes," "tight kick with short decay," "female vocal hooks, airy and close-mic."
Lyrics are a control surface, not just words
The "abusive music transformation" paper describes a workflow where they rewrite lyrics with an LLM ("same length and flow") and then feed lyrics + style tags into a music generator to preserve form while changing content [3]. That's not a prompt tip, that's a control strategy: syllable count and phrasing can anchor rhythm and section boundaries.
Even if you don't care about lyrical meaning, you can use nonsense lyrics, vowel-heavy toplines, or placeholder hooks to force structure.
Negatives and constraints beat "be creative"
Constraints are underrated in music prompting because they sound "anti-art." But constraints are how you get repeatability.
If you want "no vocals," say it. If you want "no trap hats," say it. If you want "no jazzy chord extensions," say it. If you want "avoid a cheesy melodic cliché," point at the cliché.
One more practical angle: the AQAScore paper is about evaluating text-to-audio alignment by turning it into a verification task ("Does this audio contain the sound events described by the text?") [4]. That's evaluation, not generation, but the mindset is useful: write prompts that can be verified. "Bright chorus with stacked vocals" is verifiable. "Make it more magical" isn't.
Practical prompts you can steal
Below are prompts I'd actually run. They're written to work across tools (Suno/Udio/etc.), but the pattern is the point: timeline + changes + roles.
Goal: 2:30 indie electronic pop track with a clear chorus hook.
Structure (with approximate bars):
- Intro (8 bars): filtered drums + pad, establish key and tempo
- Verse 1 (16): minimal groove, vocal starts, sparse bass
- Pre-chorus (8): add rising arp + tension, drums open up
- Chorus (16): full drums, catchy synth lead hook, stacked vocals
- Verse 2 (16): add counter-melody, slightly higher energy than verse 1
- Bridge (8): half-time, drop bass, airy pad + vocal ad-libs
- Final Chorus (16): biggest version, extra percussion and harmonies
- Outro (8): fade with hook motif
Sound + performance:
- Tempo: 118 bpm, 4/4
- Harmony: nostalgic but modern, avoid jazzy extensions
- Drums: tight kick, crisp claps, no trap hats
- Bass: warm sub supporting root notes, sidechained to kick
- Synths: dreamy pad, bright pluck arp in pre-chorus, strong lead hook in chorus
- Vocals: intimate verse, wide stacked harmonies in chorus, no heavy autotune
Mix vibe:
- Punchy low end, bright chorus, slight tape warmth, moderate reverb
And here's a "loop problem" fixer that leans into the community advice that prompting only genre+mood tends to stall out. The Sonic Architect Reddit post calls this out directly: you need to prompt for structure and dynamics, not just vibe [5].
Make a track that evolves every 8 bars. No section should repeat exactly.
Each new section must introduce at least one of:
- new instrument
- new drum pattern
- harmony change
- melodic motif variation
- intensity shift (energy up/down)
Genre: dark progressive house
Tempo: 124 bpm
Key: D minor
Timeline:
0:00-0:16 intro (atmosphere + kick tease)
0:16-0:48 groove (kick + bass + hats)
0:48-1:12 tension (remove kick, add riser + arp)
1:12-1:44 drop 1 (full groove, main motif)
1:44-2:08 breakdown (pads, vocal chop texture, no kick)
2:08-2:40 drop 2 (bigger drums, brighter top end, added counter-melody)
2:40-3:00 outro (strip elements, end on motif)
Finally, here's a meta-prompt pattern I like when you're not sure what to write. It borrows the "reverse prompting" idea people discuss in the community-show an example, ask the model to infer the hidden structure-but adapted for music [6]. You can do this with a normal LLM first, then paste the output into your music tool.
You are a music producer and prompt engineer.
I want to generate an AI track similar in structure and dynamics to this description:
- Starts minimal, adds elements gradually
- Big chorus at 1:00 with stacked vocals
- Bridge drops to half-time and rebuilds
- Final chorus is the biggest moment, then short outro
Ask me 8 clarifying questions maximum.
Then output:
1) a compact "music generation prompt" (<=1200 characters)
2) a section-by-section blueprint with timestamps and what changes
3) a short list of negative constraints (things to avoid)
The workflow that keeps improving your prompts
Here's what I noticed after a few dozen runs: the fastest improvement isn't "learning magic adjectives." It's iteration with a tight loop.
Generate. Listen. Write down what is wrong in audible terms (too busy in verse, chorus not lifting, vocal too robotic, drums too roomy). Then update only the part of the prompt responsible for that outcome.
If you're building a product around this, steal an idea from evaluation research: treat alignment like a checklist you can verify [4]. When prompts become testable specs, results become debuggable.
That's the whole game.
References
Documentation & Research
- ACE-Step 1.5: Pushing the Boundaries of Open-Source Music Generation - arXiv http://arxiv.org/abs/2602.00744v1
- Evaluating Disentangled Representations for Controllable Music Generation - arXiv http://arxiv.org/abs/2602.10058v1
- Abusive music and song transformation using GenAI and LLMs - arXiv https://arxiv.org/abs/2601.15348
- AQAScore: Evaluating Semantic Alignment in Text-to-Audio Generation via Audio Question Answering - arXiv https://arxiv.org/abs/2601.14728
Community Examples
- The "Sonic Architect" Framework: How to prompt for complex song structures (not just generic loops) - r/ChatGPTPromptGenius https://www.reddit.com/r/ChatGPTPromptGenius/comments/1qx56ni/the_sonic_architect_framework_how_to_prompt_for/
- OpenAI engineers use a prompt technique internally that most people have never heard of - r/ChatGPTPromptGenius https://www.reddit.com/r/ChatGPTPromptGenius/comments/1qni3c5/openai_engineers_use_a_prompt_technique/
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